Shenyuananying.png

A week long Boss Challenge event. It's pretty much the same as the Sealand recap event - Illusion Boss Trial: Sealand. It serves as a prologue for the next big event that will coincide with the release of the new SSR Taishakuten.

Important Note: Quite a few noticeable changes have been made to the General skills in the live version of this event. And due to time constraints, this guide cannot be updated to reflect those changes. So please keep this in mind when reading the Skills and Recommended Teams sections.

Bosses

Exploring the Abyss

Fight a 3 round boss to farm EXP Scrolls needed to upgrade the generals. There are 3 difficulties, costs 6 AP to do and there's no time limit. Can be challenged 20 times per day.

Demonic God Boss Challenges

Fight a boss within a 24 hour period. On every second day a boss will be available, they can only be challenged 3 times per day, costs 20 AP to do and there's a 3 minute timer. Despite the 3 challenge limit, there is a practice mode. You can do practice mode as many times as you want but your score for damage dealt will not be recorded and will not count towards ranking. The fight itself is like day 7 of a boss defense/vanquish in super oniou/uber events. In other words, the bosses cannot be KO'd so you're goal is to simply do as much damage as possible within the time limit.

There is guild ranking. Ranking is based on total damage dealt to all the bosses by the top 40 players of a guild.

Generals

In this event your onmyouji will be replaced by SP Shuten (days 1-2), SP Ibaraki (days 3-4) and Yorimitsu (days 5-6). They all have 5 skills - a normal attack, special attack and 3 passives. The skills for SP Shuten and SP Iba are not exactly the same as their regular ones so make sure you read them carefully before using them. Only the passive skills can be swapped out.

Levels and stats are automatically increased by obtaining EXP Scrolls from explore bosses. Skills are upgraded by 1 for every 10 levels. The upgrades are shared with your guild. So to max out the skills, your guild must farm the explore zones to max out their levels.

Levels for the generals are not shared. So when the generals change after day 2 and 4, your guild needs to level them up again.

Skills

The following are very rough translations of the event skills from CN test server.

Skill Effects
3411a.png
3411b.png

Same as SP Shuten's default normal attacks.

341eventskill1.png

Passive effect. When an ally deals damage outside of their turn, their damage is increased by 20% until the end of battle (max 5 stacks).
Skill upgrades increases the stacks to 10-15 and the increased damage to 40%.

3412.png

Almost the same as SP Shuten's default passive. He is immune to control effects and when allies are healed, they instead gain a shield equal to 100% of the healing.
Skill upgrades increase the shield absorption to 130% and Power of a Daiyoukai will also grant 150-250% of RES.

Kirin fire3.png

Passive effect. All allies have a 10% of co-oping and damage for their normal attacks are increased by 30%.
Skill upgrades increases the chance to co-op to 20-50% and increases normal attack damage to 40-50%.

3413.png

Same as SP Shuten's default special attack but with slightly different skill upgrades.

Skill Effects
3221.png

Same as SP Iba's default normal attack.

Kirin lightning3.png

Passive effect. When allies deal damage for the first time on their own turn, the damage dealt is increased by 20% then all other damage is reduced by 10%.
Skill upgrades increases the first damage increases to 40-100% and the reduced damage to 30-90%

3222.png

Same as SP Iba's default passive but with slightly different skill upgrades.

Kirin lightning2.png

Passive effect. When allies deal a crits to enemies, they'll also deal true damage equal to 20% of their own attack.
Skill upgrades increases the true damage to 30-60%.

3223.png

Almost the same as SP Iba's default special attack but it reduces onibi usage for all allies by 1.

Skill Effects
O5eventskill1.png

Normal attack. Attacks a single target dealing damage equal to 200% of Yorimitsu's attack.
Skill upgrades increases the damage to 210-250%.

O5eventskill2.png

Passive effect. When Yorimitsu attacks, his summoned warrior on the sidelines will co-op and deal damage equal to 600% of his attack. When a non-summoned entity moves, Yorimitsu's move bar is increased by 5%.
Skill upgrades increases the damage to 900-1800%.

O5eventskill5.png

Special attack. Hits a single target 8 times and all enemies 1 time, each hit deals damage equal to 90% of Yorimitsu's attack. Number of hits to all enemies increases every time he use this skill, max of 7.
Skill upgrades increases the damage to 105-150%.

O5eventskill3.png

Passive effect. When an ally uses their normal attack, Yorimitsu's summoned warrior on the sidelines has a 100% chance to co-op and deal damage equal to 100% of his attack. Number of hits the attack doe increases every time it co-ops. Can be triggered a max of 20 times.
Skill upgrades increases the damage to 150-300%.

3121.png

Passive effect. Every time your team consumes 5 onibi, Yorimitsu's summoned warrior on the sidelines will deal a 3-hit attack to all enemies dealing damage equal to 1000% off his attack. Number of hits increases by 1 every it triggers. Can be triggered a max of 20 times.
Skill upgrades increases the damage to 1200-2000%.

Rewards

Guild Ranking

The rewards for guild ranking are;

  • Top 10 guilds:
    • 3 new guild cosmetics (guild border, advert border, background for the member list),
    • 1 blue summon ticket,
    • 200 guild feats,
    • 10000 guild medals,
    • 60mil guild gold
  • Top 11-30 guilds:
    • 2 new guild cosmetics (advert border, background for the member list),
    • 150 guild feats,
    • 8000 guild medals,
    • 35mil guild gold
  • Top 31-100 guilds:
    • 1 new guild cosmetic (background for the member list),
    • 100 guild feats,
    • 5000 guild medals,
    • 20mil guild gold

Guild gold is a CN only feature and will be omitted for TW/JP and GL servers.

Quests

Everyday there will be 4 daily quests and a bunch of general quests. Basically just need to participate in the event every day.

Rewards for the daily quests are; 10k gold, 20 orochi scales, 20 mochi, a 4* EXP soul, a demon parade ticket, a soul shop refresh ticket, 20 guild feats and a random 6* soul.

Notable rewards for the overall quests are; 2 icon frames (1 still and 1 animated), 150 jade, a black daruma, a 5* white daruma, 300 AP and a lot of gold.

Recommended Teams

Should you want additional recommendations, search the terms "深渊暗影" (explore bosses) or "魔神征伐" (boss challenges) on bilibili. Also strongly recommend looking through the links in the resource section.

Explore

Days Equipped Skill Team
1-6
3412.png

3222.png
or
Kirin lightning3.png

O5eventskill2.png
or
3121.png
2 AOE DPS
(eg; SP Tama, Suzuka)
356.png
Soul8.png
347.png
Soul8.png
237.png
Soul15.png
3-4
3222.png
or
Kirin lightning3.png
2 other shiki
(eg; Aoandon, Yama Usagi)
322.png
Soul32.pngSoul36.png

300.png
Soul18.pngSoul36.png
356.png
Soul8.png

205.png
Soul15.png
347.png
Soul8.png
5-6
3121.png
Free Choice 2 pullers
1 puller + 1 pusher
(eg; SP Shuten, Yama Usagi)
356.png
Soul8.png
347.png
Soul8.png

While your guild's generals are completely unlevelled, it's a safe choice to stick to using the 1st listed team. Other teams may rely on the generals being above level 25.

If you choose to use the Kyoukotsu SP Iba team for days 3-4, he will need around 140 SPD. While Senhime and Enmusubi just need to be faster than the general SP Iba. However, if you use Yama Usagi as well, you can forget about that SPD requirement.

Depending on how levelled Yorimitsu is on days 5-6, you might need a DPS to clean up any remaining enemies. If not, just bring along some other random shiki.

Boss Challenge

The following teams are the tops ones used on CN test server.

Boss No. Equipped Skill Team
1st Boss
341eventskill1.png
353.png
Soul32.pngSoul34.png

339.png
Soul24.pngSoul34.png
356.png
Soul42.png
347.png
Soul8.png
260.png
Soul1.png
350.png
Soul8.pngSoul36.png
2nd Boss
322.png
Soul24.pngSoul36.png
256.png
Soul8.png
356.png
Soul42.png
347.png
Soul20.png
228.png
Soul24.pngSoul36.png
3nd Boss
3121.png
256.png
Soul8.png

237.png
Soul8.png
256.png
Soul8.png

237.png
Soul8.png
356.png
Soul15.png

237.png
Soul8.png
280.png
Soul28.png

237.png
Soul8.png
325.png
3nd Boss
3121.png
355.png
Soul24.pngSoul36.png

355.png
Soul32.pngSoul36.png
356.png
Soul42.png
347.png
Soul8.png
260.png
Soul11.pngSoul34.png
228.png
Soul32.pngSoul36.png
3nd Boss
O5eventskill3.png
357.png
Soul17.png

357.png
Soul10.png
330.png
279.png
Soul11.png

279.png
Soul10.png
302.png
Soul42.png

302.png
Soul15.png
228.png
Soul32.pngSoul36.png

For the first boss, recommend equipping SP Shuten with the 2nd passive and set him to only use normal attacks. Kiyohime's 2-set isn't too important but she does need as much HIT as possible to freeze the Akashita, the boss and 2 other enemies have extremely high RES so don't worry about freezing them. Could also try using Dawn Fairy on her instead. If you don't have SP Tama or Kinnara, then use a strong multi-hit DPS (eg; Takiyasha, Suzuka) with Shadow + tsuchigumo. For CN players who have Nezuko, you can swap Sasori out for her.

The 2nd boss is a netherworld gate type, ie the boss will take very little damage and when all 5 minions are KO'd a new wave of them will be immediately summoned. Recommend equipping SP Iba with the 3rd passive and set him to only use normal attacks. The boss/enemies can hit rather hard, and frequently if you're not careful, so to deal with that you'll need to adjust Enmusubi's soul set/stats. Can do this by giving her Tree Spirit so her heals are stronger and/or giving her more SPD to heal more frequently. Again, for CN players who have Nezuko, you can swap Youkinshi out for her.

The 3rd boss is absolutely annoying. Best way to deal with is to just abuse Yorimitsu's 3rd passive with the standard 4 Yama Usagi frozen time team or a double Youkinshi team. Keep in mind that with the latter team, it requires you to do a whole lot of targeting so the 2 Youkinshi can constantly give each new turns. Alternatively, you can use the SP Ootake team instead. SP Ootake is used solely to prevent the boss/enemies from co-oping.

There's also a 3rd possible team for the 3rd boss - the 2nd passive + SP Yamakaze + Shiranui team. This team has a few soul set/stat requirements; SPD-HP-HP Soul Edge or Soultaker set with as much SPD as possible for SP Yamakaze, a broken set crit DMG set with full crit for Shiranui, a SPD-HP-HP Dawn Fairy or Soultaker set with +100 SPD for Kachou, +100 SPD for both Ushi and Kosode. SP Yamakaze, Kachou and Yorimitsu should all be set to use normal attacks.

Resources

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