Minimum, strengthened and maximum attributes of Soul are reliant on their grade.
Main Attributes
Flat
Grade
| Attack | Defense | Health | Speed
|
Base | Interval | Base | Interval | Base | Interval | Base | Interval
|
1
| 9 | 3 | 2 | 1 | 35 | 12 | 2 | 1
|
2
| 17 | 6 | 3 | 2 | 69 | 23 | 4 | 1
|
3
| 33 | 11 | 6 | 3 | 137 | 46 | 6 | 2
|
4
| 49 | 17 | 8 | 4 | 206 | 69 | 8 | 2
|
5
| 65 | 22 | 11 | 5 | 274 | 92 | 10 | 2
|
6
| 81 | 27 | 14 | 6 | 342 | 114 | 12 | 3
|
Percentage
Grade
| Health/Def/Atk/Acc/Resist/Crit % | Critical Damage %
|
Base | Interval | Base | Interval
|
1
| 1 | 1 | 2 | ?
|
2
| 2 | 1 | 3 | 2
|
3
| 4 | 2 | 5 | 3
|
4
| 6 | 2 | 9 | 3
|
5
| 8 | 2 | 11 | 4
|
6
| 10 | 3 | 14 | 5
|
Min/Max Subattributes
Increments in decimals and min isn't always the same, so only lowest min and highest max are shown. Also, grade 1 Soul have no subattributes.
Attack, Defense, Health, Speed
Grade
| Attack
| Defense
| Health
| Speed
|
Min | Max | Min | Max | Min | Max | Min | Max
|
2
|
3
|
4
|
5
|
6
| ? | ? | 3 | 28 | ? | ? | 2 | 18
|
Health/Def/Atk/Acc/Resist/Crit %, Critical Damage %
Grade
| Health/Def/Atk/Acc/Resist/Crit %
| Critical Damage %
|
Min | Max | Min | Max
|
2
|
3
|
4
|
5
|
6
| ? | ? | ? | 23
|