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Skills

O1skill1.png Basic Skill(基础术式/通常攻撃)

Type: Normal Cooldown: 0


Uses an amulet to attack a single target, dealing damage equal to 100% of Seimei's attack.

Amulet: Chaos
Debuff35.png
Debuff, State: Damage dealt by the target is decreased by 20%, lasts 2 turns.

Level Effect
2 Has a 50% base chance of inflicting Amulet: Chaos
3 Base chance of inflicting Amulet: Chaos increases to 100%
4 Reduced damage dealt for Ofuda: Confusion increases to 40%
5 Damage increases to 120%


O1skill2.png Spell: Bind (言灵·缚/言霊・縛)

Type: Special Cooldown: 2


Bind a target with a kekkai. This increases their Debuff34.pngreceived damage by 10%. Also has a 50% base chance of inflicting Bind. The bound enemy can use normal attacks to break the bind. The kekkai inherits 5% of Seimei's HP.


Level Effect
2 Received damage increases to 20%
3 Received damage increases to 30%
4 Received damage increases to 40%
5 Inherited HP increases to 10%


O1skill3.png Spell: Protect (言灵·守/言霊・守)

Type: Special Cooldown: 3


Forms a large defensive shield so enemies cannot damage allies. The shield breaks when Seimei takes 2 actions or it absorbs 10% of his max HP.


Level Effect
2 Damage absorbed increases to 11%
3 Damage absorbed increases to 12%
4 Damage absorbed increases to 13%
5 Damage absorbed increases to 14%


O1skill4.png Spell: Purge (言灵·一式/言霊・一式)

Type: Special Cooldown: 0


Explodes all amulets on the field and eliminates their effects. Each amulet an ally has restores their HP by 10%. Each amulet an enemy has deals damage equal to 10% of Seimei's attack.


O1skill5.png Amulet: Death (符咒·灭/霊符・滅)

Type: Special Cooldown: 0


Inflicts Amulet: Death on all enemies. It increases their received damage by 15%. Lasts for 2 turns.

Amulet: Death
Debuff34.png
Damage received is increased by 15%.

Level Effect
2 Received damage increases to 20%
3 Received damage increases to 25%
4 Received damage increases to 30%
5 Duration increased by 1 turn


O1skill6.png Amulet: Life (符咒·生/霊符・生)

Type: Special Cooldown: 0


Grants all allies Amulet: Life, excludes Seimei. It reduces their received damage by 15%. Lasts for 2 turns.

Amulet: Life
Buff53.png
Damage received is decreased by 15%.

Level Effect
2 Duration increased by 1 turn
3 Reduced damage increases to 20%
4 Reduced damage increases to 30%
5 Amulet: Life is also granted to Seimei


O1skill7.png Divine Lightning(雷帝召来/雷光招来)

Type: Passive Cooldown: 0


When Seimei receives an attack, there is a 10% chance to summon Shinryu. Shinryu invokes lightning to attack all enemies, dealing damage equal to 100% of Seimei's attack.

Daze
Debuff26.png
Cannot be dispelled, cannot move.

Level Effect
2 Has 10% base chance to inflict daze (lasts 1 turn)
3 Damage increases to 110%
4 Base chance to inflict daze increases to 20%
5 Damage increases to 120%


O1skill8.png Spell: Star (言灵·星/言霊・星)

Type: Special Cooldown: 0


Forms a pentagram that increases Buff51.pngdamage dealt for all allies by 15%. Lasts for 2 turns.


Level Effect
2 Boost to damage dealt increases to 20%
3 Boost to damage dealt increases to 25%
4 Boost to damage dealt increases to 30%
5 Duration increased by 1 turn



Art

Skins Info

Image
NameArtistObtained
O1s1.png
Default
O1s2.png
森罗万象HJWCN: Skin Shop
O1s3.png
黒晴明
Kuro Seimei
Ebisu Boutique
O1s4.png
金月暗羽
Gold Feathers
Skin shop
O1s5.png
月夜の羽衣
Lunar Corona
Skin Shop
O1s6.png
金楓尽染
Golden Maple
Achievement
O1s7.png
少年晴明
Young Prodigy
Achievement
O1s8.png
雅士の謀(限定)
雅士の謀
CN (Limited): Purchase the Seimei figure
CN: Skin Shop (Limited)
90px
玉将无双 Honor shop


Image
NameArtistObtained
G1s1.png
龍神
Shinryu
G1s2.png
風雷翔龍
Nether Dragon
Mall
G1s3.png
金鱗雲龍
Golden Scales
Ebisu Boutique
G1s4.png
倏影腾龙
Whelp of Orbs
Cosmetic Shop

Skill Accessories

Image
NameEffectRequirement
O1accessory1.png
金曜霊符Shikigami Summon Animation 00007391.pngBoutique Talisman
O1accessory2.png
流金扇子・守Visual Effect for Spell: Protect 00007391.pngBoutique Talisman
O1accessory3.png
琉金扇子・星Visual Effect for Spell: Star 00007391.pngBoutique Talisman
O1accessory4.png
隐金游龙Visual Effect for Basic Skill 00007391.pngBoutique Talisman
O1accessory5.png
流金纸扇·灭Visual Effect for Amulet: Death 00007391.pngBoutique Talisman

Bios

JapaneseEnglish
Bio 1

過去の記憶を失うこと。
それは虚しく、寂しく、ただただ喪失を感じさせることだ。
しかし、それでも世の中はひたすらに移ろいてゆくもの。
いつまでも過去だけに囚われていてはしかたがないのだろう。
守るべき人や都はたしかにここにある。それはわかっているのだから。

記憶と共に力を失った私ではあるが─
─それでもやれることはある。
ならば、そのために全力をつくそう。
なにもしないでいるよりかは、ずっとマシなはずだ。

それに、記憶を失くしたことも案外悪くないのかもしれない。
何ゆえか?簡単な話だ。すべてのことが新鮮なのだ。
出会う人や鬼たち、訪れる場所……そのすべてがな。
退屈とは縁遠い。それはよいことだ。

ふと思ったのだが……。
今の話、以前の私が聞いたのならば「くだらない」と笑うのだろうか?

Bio 2

 
春になれば花が咲き、夏になれば蝉が鳴く。
秋は遠くの山々が赤や黄色に色づき、冬は雪で化粧をする。
世の中はなんと美しいことか。そう思う。
そんな世界で、ただただ平穏に暮らしたい。

庭を駆け回る小白を、神楽や八百比丘尼と一緒に眺めていると特にそう思う。
しかし、なにごともままならいのが常なのか。
それを破壊しようとする者たちが都の闇に蠢いている。

ヤツらがなにを思って、なにをしようとしているかは知らないが……。
そのたくらみは必ず災いをもたらすということは明白だ。

だから、私は陰陽師として戦うのだ。
なに、かつての力は失ったかもしれんが、今は心強い仲間が多くいる。
心配など微塵も要らんさ。

Bio 3

うつつ世には理というものがある。
それはまた、定めと呼ばれている。
人、そして人ならざる者──
生きとし生ける者は、うつつ世の定めからは、逃れられぬと信じている
それを覆せるのは、かみのみなのだと。

私の前に現れた、もうひとりの安倍晴明。
陰と陽の気を乱し、この平安の都を混乱に陥れた者。
あの者もまた、私と同じく苦悩しているようにもみえた。

都の平穏を脅かすことは許されざることだ。
だが、もしそれがあの者の背負った宿業、あの者の定めだとすれば……。

陰陽とは、すなわち裏と表。ふたつの理があわさって紡ぎだされるもの。
そのどちらかがおかしくなれば、森羅万象に影響を及ぼす。

もしくはそれが、この混乱をくわだてた者の狙いなのかもしれない。

Bio 4

人は皆、避けることが出来ない宿業を背負う。
生きるために生き物を殺め、時に欲望のために罪を犯すこともある。
自身があずかり知らぬところで、悪行に手を出してしまうことさえもある。

そして、いつしか気づくのだ。
自身の魂に刻まれた罪に。

だからこそ、赦しが大切なのだ。
だが、赦すという事は、とても難しいことだ。

どうしても赦せぬものもある。
赦すべきだとわかっていても、心が納得しないこともある。
それもまた人のもつ宿業だ。
心もまた陰と陽を行き来しつづける。
自身の、そして他者の罪に直面した時、己の器が試される。

他人を赦すことができるのは、人の心の持つ強さなのだ。

魂に刻まれた罪。それを真に裁くことができるのは、冥界の主だけだ。

Bio 5

思えば、全て最初からそろっていたのだ。
百鬼契約の書。都に敷かれた四神の守護結界。草薙剣の行方。
そして、私が連れ帰ってきた、神の力をもつ少女。神楽。
それらはすべて、あの蛇の神を討伐するために必要不可欠なものだった。
もしや、記憶を失ったことですら……。

すべては最初から、仕組まれていたことなのだろうか。
私は自分の意志で動いていたつもりが、もしかすると最初から、安倍晴明がつけた道筋をそのまま歩んでいただけなのだろうか?

黒晴明は言っていた。
私は分かたれた安倍晴明の陽の部分をになう存在であり、彼の写し鏡なのだと。
記憶を取り戻した今も、私は分かたれた存在であることに変わりない。

あれは、ヤマタノオロチとの決戦前のこと。
博雅が酒をさしだしてきた。ふたりだけで宴を催そう、と。
私も礼にとっておきの酒を振る舞った。
いろいろな話をした。我々の出会いから、これまでの話を。
それは紛れもない、この私の歩んだ道のり。私だけの想い出。

そんな思い出があるからこそ、私は戦うことができる。
私が信じる大義──この都の人々を、大切な者たちを護るために。

ありがとう博雅。

Voice Lines

JapaneseEnglish
Tap
いかなるときも、世が平穏であればいいのだが…
Tap
そうだな…たまには、詩を詠むのも悪くない
Tap
術は、本当に必要な時にしか使わない手技なのだ
Enter Battle
目覚めよ、時は来た
Enter Battle
さあ、私とともに戦ってくれ!
Enter Battle
力を行使せよ、急急如律令
Skill (Basic Skill)
いくぞ!
Skill (Basic Skill)
急急如律令!
Skill (Basic Skill)
呪符退魔
Skill (Spell: Bind)
霊縛·禁!
Skill (Spell: Protect)
五行 結界陣!
Skill (Spell: Protect)
元柱固真
(がんちゅうこしん)
Skill (Spell: Star)
六根清浄
(ろっこんしょうじょう)
Skill (Amulet: Death)
殺鬼万千
(さっきばんせん)
Skill (Amulet: Death)
却鬼延年
(きゃっきえんねん)
Skill (Amulet: Life)
護法·生!
Skill (Spell: Purge)
癒し(裁き)たまえ、解!
Summoning
臨·兵·闘·者·皆·陣·列·在·前
(りん·びょう·とう·しゃ·かい·じん·れつ·ざい·ぜん)
Summoning
オン縛久羅仙、久羅仙且主結願菩提羅且那ソワカ
(おんばくらせん、くらせんしゃしゅけちがんぼだいらしゃなそわか)

Voice Lines for Skin: Young Prodigy

JapaneseEnglish
Tap
母上、どこにいらっしゃるのですか
Tap
己の欲のために陰陽術を使ってはならぬ
Tap
人間とあやかし、どちらにも心はある
Enter Battle
安倍晴明の名で、招来
Skills
Same as default Seimei's lines.
Same as default Seimei's lines.

About

Abe no Seimei (安倍晴明) is the protagonist of Onmyōji and the first playable character acquired. As a practitioner of onmyōdō, he is in charge of keeping yōkai in line so as not to cause troubles to humans. Having lost his memory prior to the start of the plotline, he takes in Kagura as his charge and befriends Yaobikuni and Minamoto no Hiromasa. Until chapter 18, Seimei is only the Yang half of the original Abe no Seimei whereas his enemy Kuro Seimei is the Yin half.

Personality

A calm and stoic man, he never shows extreme emotions despite caring deeply about his loved ones as well as the people of Heian-kyō. As seen in chapter 8: 桜と桃 (Sakura to Momo) and chapter 11: 紅に染まる楓 (Kurenai ni Somaru Kaede), he is also willing to take responsibility for other people's problems even though he does not cause them himself, and always responds calmly to being wrongfully accused. Being amnesiac, he desires to find out about his true self and past actions, and is extremely concerned about whether he has committed any wrongdoings in his past.

Appearance

Seimei is a handsome human man with long white hair tied into a loose ponytail using a blue ribbon. He has blue eyes which Sakura-no-sei describes as "fox-like" and seems to wear red eyeliner. In his default skin, he wears a light blue sokutai with golden and dark blue trimmings and crane wing motifs at the sleeves along with a large tasseled chain of beads over one shoulder, and a white belt with two tasseled chains of rectangular ornaments hanging from either side and red talismans tucked into it. He sports a pair of fingerless gloves with blue beads wrapped around each, a pair of patterned dark turquoise trousers and dark blue boots. He also wears a tall hat. He is always seen holding a folding fan bearing the pentagram symbol which he also uses in his spells.

In his second skin, Seimei's hair is changed from white to green and his outfit consists of an armor and a white coat with blue trimmings and yellow motifs. His gloves are changed into metal ones and his boots have white feet and a pair of knee guards. His hat is also changed into white with blue and red decorations, and his fan's pattern an image of sea waves and the pentagram symbol absent. In his third skin, he looks exactly like Kuro Seimei. In his fourth skin, Seimei's hair is changed back to white, but his eyes are lavender, his oufit a black sokutai with red and golden motifs, white trousers with yellow patterns and black boots with red trimmings and furry red balls. He wears a red scarf with yellow diamond motifs and a black kanmuri hat with two small yellow paper fans on either side and an orange on top. His fan is changed to red.

Relationships

  • Kagura: First met at Kokuyazan and takes her in as charge after learning that she has also lost her memory.
  • Kohaku: His main shikigami.
  • Yaobikuni: Befriends her after meeting at Hōōrin. Has promised to kill her in the past.
  • Minamoto no Hiromasa: Befriends after defeating Kodokushi in Kagura's dream.
  • Kuro Seimei: Enemy whose crimes are often wrongfully pinned on him. As revealed in chapter 18, both he and Kuro Seimei are two halves of the same person, created when the original Abe no Seimei casted a spell that split himself in two.

Skills

  • Binding a unit still allows them to counter, so it's possible that the bind is broken before the target gets to their turn
  • AOE attacks deal 2.5x damage to the shield

Skins

  • Chronologically, the skins are 7th skin as young Seimei, then 2nd skin as Abe no Seimei, and then 1st and 3rd skins which are Shiro and Kuro Seimei respectively

Trivia

He is based on the real-life historical figure Abe no Seimei, who was also a renowned onmyōji.

Strategy[1]

Skill Analysis

Seimei has 8 skills: Basic Skill, Spell: Bind, Spell: Protect, Spell: Purge, Amulet: Death, Amulet: Life, Divine Lightning, and Spell: Star.

Basic Skill is Seimei's normal attack skill. It is fixed on the skill bar and cannot be swapped. At its maximum, it can cause damage equivalent to 140% of ATK, with a 100% probability of slapping the debuff, Amulet: Confuse, on the enemy, which reduces damage caused by the target by as much as 40% for 2 turns. This skill is suitable for PvP battles, where it selectively targets and launches the skill at the enemy's main output Shikigami.

Spell: Bind is a single target control skill. When the skill is at its peak, its target will receive 40% more damage, and the probability of binding the target enemy becomes 50%. When bound, the enemy needs to use the normal attack to remove the control effect. In PvP, this serves two main purposes. One is to control and prevent the opponent's key Shikigami from launching their main skills. Another is to lower the DEF of the target so that high output Shikigami can inflict the largest damage possible on the target. This skill has a 2-turn cooldown.

When Spell: Protect is launched, it will form the Realm, a barrier that protects his teammates from the enemy. At the pinnacle of this skill, the barrier loses its effect only after 2 turns by the Onmyoji or when it has suffered a damage equivalent to 14% of the Onmyoji's maximum HP. This skill’s cooldown is 3 turns. The Realm is a skill that perfectly offsets damage from single-stage single attacks, multi-stage single attacks and multi-stage group attacks. If the enemy wants to attack Seimei after Spell: Protect has been released, they need to break the protection barrier. On top of that, Seimei's team will not be affected by any damage that may overflow from the attack that breaks the barrier.

Spell: Purge will detonate all the spells in the battlefield and remove their effects. The spells on every teammate will be converted to recover their respective HP by 10%, while the spells on every enemy will become damage equivalent to 10% of Seimei's ATK. This skill is not very useful, and is not recommended.

Amulet: Death increases the damage inflicted on the target by 30%. The effect only disappears after the target moves 3 times (at skill's maximum). This skill has no cooldown. Together with Spell: Star, this can effectively increase the impact of the damage. It can also be used as a preset debuff for some Shikigami combos.

When the skill is fully leveled up, Amulet: Life can reduce the damage suffered by teammates by 30% for 3 turns. This skill has no cooldown. As a skill that protects the entire team, this is mainly used to reduce the damage suffered by the team in PvE battles. Divine Lightning is a passive skill. At the skill's maximum, when Seimei is attacked, there is a 10% chance that he will summon Shinryu to attack all enemies with a damage equivalent to 120% of Seimei's ATK, and a 20% probability to daze the enemy for 1 turn. In battles, Seimei has a chance to daze the enemy's key opponent when this is triggered during an attack to seize the opportunity to build the conditions for his team to counterattack.

Spell: Star increases damage inflicted by the whole team by 30% for 3 turns (at skill's maximum). There is no cooldown for this skill. A very practical skill in PvP and PvE battles for increasing the damage quotient.

Skill Suggestions

For PvE and PvP, Spell: Star is a pretty good option.

As the Boss can be immune to negative effects, Spell: Bind is not recommended for PvE battles. Instead it is more suitable for PvP scenarios.

When Seimei carries Spell: Protect to attack a Boss, it is important to carefully observe the Boss's Move Bar, and get ready to place the Realm.

If the output is slower, Amulet: Life is recommended when you want to fight back and recover HP.

In PvE zones, the recommended skill combination is Spell: Protect plus Spell: Star.

In PvP battles, Seimei should carry the skills, Spell: Protect and Spell: Bind.

References

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