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Area Boss (地域鬼王) is a gameplay mechanism that is accessed via the bottom bar in Explore. It is unlocked at player level 30 and is open from 6:00 to 24:00, where rewards are distributed.

Introduction[]

Area Boss is, basically put, a way to challenge bosses in different regions. However, bosses require Fame in order to be found: the greater the Fame, the greater the search distance, the more bosses that can be found. Each boss will also have differing conditions to be challenged, which changes by the day.

Fame[]

All players begin with 300 fame. With every 1 point of fame that the player gains (and player does not lose fame), the challenge radius for Area Bosses increases by 1000 m. Furthermore, fame affects the number of different bosses that can be challenged per day.

Fame Number of Bosses
<2000 1
<10000 2
>10000 3

Challenging any boss will give a place on the world rankings, which in turn is guaranteed to increase fame as detailed below.

Bosses[]

For more information see Condition List

Boss fights are conducted under special conditions, which are randomly assigned by the system and changes daily. Otherwise, fights begin with costing 1 AP, repeatedly challenging the same boss will increase the cost, with a max of 6 AP. Instances can only be soloed with one onmyouji and 5 shikigami fighting through three rounds of shikigami, with the boss being on the last round.

Enemies in the instance will have varying strength of attributes depending on the level the instance is set to - from 1 to 60. Their souls will not change. After completing the instance, there is an option to share the rankings for 20 jade reward, once weekly.

Rating[]

The higher the difficulty, the higher the rating. The more turns used, the lower the rating. The accumulated health loss also lowers rating. Thus, in some cases, passing a boss instance with lower difficulty but with fewer turns and health loss will give a better rating than passing a higher difficulty instance with poorer performance.

The lowest rating appears to be 100 and the highest appears to 36k.

KO Counter[]

Boss challenging interface also has a progress bar for each boss, documenting the number of times they've been defeated per day. The counter is also cross-server, and increments upon a successful or unsuccessful challenge towards the boss, repeated challenges count, including repeated losses. There are additional rewards for all players that participated in the boss challenge that day if milestones are met.

KO Count[Note 1] Rewards
6000
link={{{4}}}5000
link={{{4}}}5
link={{{4}}}
12000
link={{{4}}}5000
link={{{4}}}5
link={{{4}}}1
20000
link={{{4}}}10000
link={{{4}}}10
link={{{4}}}1
Note: It is 900/1800/3000 in non-CN servers with the exception of GL, which is 300/600/1000.

Places of Gathering[]

All bosses will stay put in their respective regions, the shikigami of the rounds stay the same, and the shikigami at the locations only match them thematically. There is no added difficulty for any location, except for the Fame required to reach them.

For more information visit pages for the following locations.

Rewards[]

Potential rewards from challenging bosses include:

link={{{4}}}
EXP
link={{{4}}}
link={{{4}}}
link={{{4}}}
link={{{4}}}
link={{{4}}}
link={{{4}}}
link={{{4}}}
link={{{4}}}

These rewards are given immediately upon clearing the instance. Rankings-based rewards are given at the end of the day.

Amount of gold obtained is 30 * the difficulty level, and similarly for EXP it is 10 * the difficulty level.

Team Rankings[]

Players on the same server are randomly sorted into teams based on level, to be ranked based on their rating for each boss. Each team consists of 10 places, placing near the top gives better rewards (higher chance of SR/SSR shard and 6 star Soul). Rewards from team rankings for challenging various bosses will stack. The highest rating from all attempts is used for placement.

Ranking Rewards
1
link={{{4}}}
link={{{4}}}20k
link={{{4}}}
2
link={{{4}}}
link={{{4}}}14k
link={{{4}}}
3
link={{{4}}}
link={{{4}}}13k
link={{{4}}}
4
link={{{4}}}
link={{{4}}}11k
link={{{4}}}
5
link={{{4}}}
link={{{4}}}9k
link={{{4}}}
6
link={{{4}}}
link={{{4}}}7k
link={{{4}}}
7
link={{{4}}}
link={{{4}}}6k
link={{{4}}}
8
link={{{4}}}
link={{{4}}}5k
link={{{4}}}
9
link={{{4}}}
link={{{4}}}4k
link={{{4}}}
10
link={{{4}}}
link={{{4}}}3k
link={{{4}}}

World Rankings[]

Players from across servers are ranked based on their points rating for each boss. There is an unlimited number of places on the world rankings, but placing near the top gives better rewards (higher chance of SR/SSR shard and 6 star Soul). Rewards will be distributed based on the best ranking (not rating) of all bosses challenged. The highest rating from all attempts is used for placement.

Ranking Rewards
1-3
link={{{4}}}100
link={{{4}}}50k
link={{{4}}}
link={{{4}}}
4-10
link={{{4}}}90
link={{{4}}}45k
link={{{4}}}
link={{{4}}}
11-20
link={{{4}}}80
link={{{4}}}40k
link={{{4}}}
link={{{4}}}
21-50
link={{{4}}}70
link={{{4}}}35k
link={{{4}}}
link={{{4}}}
51-100
link={{{4}}}60
link={{{4}}}30k
link={{{4}}}
link={{{4}}}
101-200
link={{{4}}}55
link={{{4}}}25k
link={{{4}}}
link={{{4}}}
201-500
link={{{4}}}50
link={{{4}}}20k
link={{{4}}}
link={{{4}}}
501-1000
link={{{4}}}45
link={{{4}}}15k
link={{{4}}}
link={{{4}}}
1001-2000
link={{{4}}}40
link={{{4}}}10k
link={{{4}}}
link={{{4}}}
2001-5000
link={{{4}}}35
link={{{4}}}8k
link={{{4}}}
link={{{4}}}
5001-10000
link={{{4}}}30
link={{{4}}}6k
link={{{4}}}
link={{{4}}}
10001+
link={{{4}}}20
link={{{4}}}4k
link={{{4}}}
link={{{4}}}
  1. This was adjusted from 15k/30k/50k.
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