Stats[]
Unevolved Level 1 |
Evolved Level 40 |
|||||||
---|---|---|---|---|---|---|---|---|
ATK | 127 | 2975 | +2848 | |||||
HP | 886 | 10482 | +9596 | |||||
DEF | 65 | 428 | +363 | |||||
SPD | 101 | 111 | +10 | |||||
Crit | 8% | 8% | +0% | |||||
Crit DMG | 150% | 150% | +0% | |||||
Effect HIT | 0% | 0% | +0% | |||||
Effect RES | 0% | 0% | +0% |
Skills[]
Blade of Justice (正义之刺/正義の薙刀)
Karasu Tengu dashes forward to stab a single target, dealing damage equal to 80% of his ATK and has a 30% chance of issuing a Call to Arms to an ally with the highest initial ATK.
- Call to Arms
- When attacking an enemy, will call for an ally to use a normal attack to attack the same target.
Level | Effect |
---|---|
2 | Damage increases to 90%. |
3 | Chance increases to 40%. |
4 | Damage increases to 100%. |
5 | Chance increases to 50%. |
Purification Wings (羽清/羽清)
When an ally use a normal attack, Karasu Tengu's move bar is increased by 5%. At the start of his turn, there's a 50% that 1 control effect will be dispelled or removed from him.
- Control Effect
- Freeze, Sleep, Confuse, Taunt, Silence, Bind, Morph, Daze, Provocation, Deep Freeze, Frostbound, Shadowbound, Fettered, Ruined, and Rest in Ice are considered to be control effects. The final 9 cannot be dispelled. Frostbound cannot be dispelled or removed.
- Remove
- Will get rid of non-dispellable control effects such as Morph, Daze, Provoke, Deep Freeze, Shadowbound, Fettered, Ruined, and Frozen Slumber.
Level | Effect |
---|---|
2 | Chance increases to 70%. |
3 | Chance increases to 100%. |
4 | When he issues a Call to Arms with the skills Blade of Justice or Deadly Flock, all controlling effects will be dispelled or removed from the invited ally. |
5 | Also dispels or removes 1 control effect from a random ally. |
Deadly Flock (群鸦乱舞/群烏の乱舞)
Karasu Tengu summons crows to attack all enemies, starting with the enemy with the lowest proportion of HP, dealing damage equal to 119% of his ATK with a with a 30% chance of issuing a Call to Arms to an ally with the highest initial ATK. Damage is increased by 20% for each KO'd enemy, up to a max of 100%.
- Call to Arms
- When attacking an enemy, will call for an ally to use a normal attack to attack the same target.
Level | Effect |
---|---|
2 | Damage increases to 131%. |
3 | Chance increases to 40%. |
4 | Damage increases to 143%. |
5 | Chance increases to 50%. |
Biography Unlock[]
No. | Unlock Conditions | Rewards |
---|---|---|
1 | Have Karasu Tengu take part in 30 Realm Raids. | |
2 | Increase Karasu Tengu's skills 6 times. | |
3 | Collect 40 Karasu Tengu shards from Demon Parade. |
Biography 1
Karasu Tengu: I remember it like it was yesterday! The enemy's fangs were gnashing at my head. The situation was dire!
Sister: And then? You said you defeated Orochi?
Karasu Tengu: It looked unbeatable, but I have my ways. As a great warrior, I know that to win you need to understand your enemy. Although it might be unimaginably strong, I am nimble. Although it has many terrifying, slathering heads, its strength is also its weakness!
Biography 2
Karasu Tengu: When the first head tried to bite me, I swiftly dodged to the second head, and as the third and fourth heads approached me from opposite directions, I escaped. I had my crows fly around the fifth and sixth heads to confuse and disorient them while I took the opportunity to stab the seventh head. Now. for the climax, let me tell you how I overcame the eighth and ninth heads…
Brother: Wait, doesn’t Orochi only have eight heads?
Karasu Tengu: Ah?
Biography 3
Brother: You - you’re making things up again!
Sister: Why do you always fantasize about fighting all these horrible monsters? They’re so scary.
Karasu Tengu: Well… it’s because they’re scary! I want to be a hero, to protect everyone!
Brother: But what’s the point of imagining it? Why don’t you join Master Seimei instead? There’s nobody better at training shikigami! If he could train you… Oh, ah… Hey! Where are you going? Wait, wait!
Tap
Entrance
Hit
Death