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The arena is an area where players can duel each other, in other words, PVP combat. It is unlocked at level 25, and is located at the Village's Coop Duel lantern.

Introduction

A multiplayer PVP mechanism that occurs in real-time. Players are in teams and battle 2v2.

Format

Each player supplies three shikigami, and fights are semi-controlled by AI (targeting and skills toggles are still changeable).

Matchups will be determined automatically by the system, and the matchup is determined by the average of the point accumulations of the team members.

As of mid-2020, Co-op Duel has been officially changed to Draft Duel.

Details

Onibi Usage
Both allies have a shared onibi.
Forfeit
When pressing return on the top left, the battle can be forfeited. When any member of the team forfeits battle will be considered a loss and enter the report screen
Balance
For the sake of balance, some shikigami skills will have a different effect than in PVE.
Stats Change
After a certain number of rounds, the damage sustained by each side will increase.
Death Compensation
Furthermore, onibi will be compensated should a unit die - 1 for each shikigami.

Rules

Matching

The level difference between teammates will not exceed 10. When matching against opponents, matching is based on similar points and not levels, where winning games points and losing deducts points. Tiers are determined based on points.

Each player supplies 3 shikigami and no onmyoji.

Teaming

In passerby mode, system automatically assigns teammate for player, ultimately creating a 2v2 battle. The teams in passerby mode will not have a point difference exceeding +/- 300.

In invite mode, player can form a team with member of guild. This sends a message into guild channel so that members can click and join.

Schedule

Co-op PVP is available every day from 12:00-14:00 and 22:00-23:59.

Rewards for achieving a certain ranking are distributed weekly, on Mondays at 6:00. Rankings and divisions are also reset at that time.

Honor

Players gain honour points for winning their matches and lose points from losing. There is no penalty for not playing.

Tiers

The arena is split into 8 ranks.

Rewards

Rewards are thus split into 2 types: rewards for winning matches and ranking rewards.

Wins

Wins First 10 Rewards 11th Rewards Onwards Honor Points
6
link={{{4}}}
link={{{4}}}150
link={{{4}}}30
link={{{4}}}300k
+300pts
5
link={{{4}}}
link={{{4}}}100
link={{{4}}}20
link={{{4}}}200k
+200pts
4
link={{{4}}}60
link={{{4}}}300k
link={{{4}}}10
link={{{4}}}160k
+150pts
3
link={{{4}}}30
link={{{4}}}300k
link={{{4}}}130k
+100pts
2
link={{{4}}}300k
link={{{4}}}100k
+50pts
1
link={{{4}}}200k
link={{{4}}}60k
+0pts
0
link={{{4}}}100k
link={{{4}}}30k
+0pts

Ranking

Tier Honor Points Rewards
8 1200 00000365.png
link={{{4}}}70
7 900-1199
link={{{4}}}60
6 700-899
link={{{4}}}50
5 500-699
link={{{4}}}40
4 350-499
link={{{4}}}30
3 200-349
link={{{4}}}20
2 100-199
link={{{4}}}10
1 0-99 n/a

There are also 2 additional rewards for being in top 100 and top 10.

Top 100 Top 10
000004c3.png 000005a3.png
All 3 icon frames only last for 14 days.

Details

Onibi Usage
Both allies have a shared orb flume, whenever one shikigami uses orbs the orbs in the flume will be consumed.
Forfeit
When pressing return on the top left, the battle can be forfeited. When any member of the team forfeits battle will be considered a loss and enter the report screen
Balance
For the sake of balance, some shikigami skills will have a different effect than in PVE.
Stats Change
After a certain number of rounds, the damage sustained by each side will increase.
Death Compensation
Furthermore, onibi will be compensated should a unit die - 1 for each shikigami.

Rules

Matching

The level difference between teammates will not exceed 10. When matching against opponents, matching is based on similar points and not levels, where winning games points and losing deducts points. Tiers are determined based on points.

Each player supplies 3 shikigami and no onmyoji.

Teaming

In passerby mode, system automatically assigns teammate for player, ultimately creating a 2v2 battle. The teams in passerby mode will not have a point difference exceeding +/- 300.

In invite mode, player can form a team with member of guild. This sends a message into guild channel so that members can click and join.

Schedule

Dueling runs on weekends from 14:00-17:00.

Rewards for achieving a certain ranking are distributed weekly, on Mondays at 6:00. Rankings and divisions are also reset at that time.

Points

Players gain points for winning their matches, and lose points from losing. There is no penalty for not playing. Points go to the player's Guild, for which the ranking is dependent on.

Divisions

The arena is split into several ranks.

The cat mask that represents each division is different, and is how players team up with each other.

Rewards

Although each victory rewards reputation points, there is a limit to the reputation points to be obtained, and the amount obtained also differs. The amount and limit is dependent on the division achieved in the previous week.

Rewards are thus split into 3 types: guild emblem, honor, and points ranking.

Ryo Mon

 阴阳寮徽记「详细内容」
 协同斗技胜利时可为自己阴阳寮获得,依据徽记数量进行排名,结束本周的协同斗技活动后根据排名结算发放奖励,奖励为勾玉、勋章、特殊寮纹。全阴阳寮成员均可获得。
Placement Mon Rewards
1-3 7th dan
link={{{4}}}80
link={{{4}}}50
4-10 6th dan
link={{{4}}}70
link={{{4}}}45
11-50 5th dan
link={{{4}}}60
link={{{4}}}40
51-100 4th dan
link={{{4}}}50
link={{{4}}}35
101-200 3rd dan
link={{{4}}}40
link={{{4}}}30
201-500 2nd dan
link={{{4}}}30
link={{{4}}}25
501-1000 1st dan
link={{{4}}}20
link={{{4}}}20

Honor

 荣誉「详细内容」
 协同斗技胜利时为自己获得,每周有获得上限,可以使用荣誉在商店购买荣誉道具:两面佛碎片,神秘的符咒,招福达摩等。
 不同段位,每局获得的荣誉数量和获得上限也不同:
 一段:80/局(上限1600) 二段:100/局(上限2000)
 三段:120/局(上限2400) 四段:140/局(上限2800)
 五段:160/局(上限3200) 六段:180/局(上限3600)
 七段:200/局(上限4000) 八段:220/局(上限4400)

协同斗技排位积分「详细内容」

 协同斗技胜利时为自己获得,失败将扣除积分,达到规定积分即可进阶段位,结束本周协同斗技活动后依据段位结算发放奖励,奖励为:皮肤券、勾玉。

Spectating

??

Co-op PVP/Guild Draft Duel

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